ETIS 2017: Third European Tangible Interaction Studio

The Luxembourg Institute of Science and Technology (LIST) will host the 3rd European Tangible Interaction Studio (ETIS) from 19 – 23 June 2017. The aim of ETIS is to gather young European researchers in the field of tangible interaction, to get them in touch with internationally renowned researchers and to establish networks for their future. The deadline to apply is 7 April 2017.

Tangible interaction is a research field addressing areas at the border of the physical and the digital. Nowadays many researchers, designers, developers and artists work in this area and a vast range of products and applications are designed and produced accordingly. Besides, many research projects are funded through research funds at a European and international level.

Aims of the summer school

The aim of this meeting is to gather young European researchers in the field, to get them in touch with internationally renowned researchers and to establish networks for their future. This summer school is a follow-up of the previous editions held in Bidart (2013) and Fribourg (2016) and will be a unique opportunity to train in the field of tangible interaction and to discuss your research with professors and other young researchers. In particular, we encourage the participation of researchers with different backgrounds from both academic and applied research.

The studio will include voices from enterprises and private research institutions working on the field of tangible interaction. We aim to provide participants with useful insights for applied research possibilities, in order to bring tangible interaction principles out of the lab, in the everyday use.

Senior researchers from the industry and internationally known professors will discuss several topics related to tangible interaction from their different points of view. During ETIS 2017, the young researchers will have the opportunity to present their research, receive feedback, and enjoy practical activities for designing and developing tangible user interfaces.

The studio will cover several aspects of tangible interaction related to prototyping and digital fabrication, wearables, Internet of Things, 3D interfaces, mixed and augmented reality, and other related domains.

There is a lot of room for informal exchange and discussion. The focus of ETIS 2017 will be on meeting interesting people in a friendly, inspiring, and multicultural atmosphere.

Confirmed invited speakers

  • Dr. Martin Hachet (INRIA, Bordeaux)
  • Dr. Wilko Heuten (OFFIS, Oldenburg)
  • Prof. Dr. Albrecht Schmit (University of Stuttgart)

How to participate

The target audience of the studio is PhD students, post-doctoral researchers, Master Students, academic and industrial researchers and developers. The maximum number of participants admitted to the ETIS is 30.

Applications are welcome via e-mail to etis2017@list.lu by April 7, 2017. The email should include:

  • Your current position and affiliation
  • One paragraph describing your current research/work in TUI
  • A proposal for a talk of 20 minutes +10 minutes for discussion (optional)
  • A proposal for a half-day workshop (optional)

See below for information about how to submit proposals for talks or workshops.

Participants will be selected according to the order of registration, and the quality of the submitted proposition.

Call for contributions

Junior Scientists but also practitioners, engineers and designers are invited to propose a talk or a workshop about their research in the field of tangible interaction including mixed/augmented reality, organic user interfaces, or physical computing.

Please submit a short paper (2-4 pages including references) about your talk or workshop to etis2017@list.lu. Papers should be formatted according to the sigchi 2016 template and should not be anonymous.

Topics of interest include, but are not limited to:

  • Research in tangible interaction: prototyping and digital fabrication, wearables, Internet of Things, 3D interfaces, mixed and augmented reality, and physical computing.
  • Theoretical foundations, frameworks, and concepts of TUI;
  • Design implications for tangible interaction (guidelines, methods, lessons learned);
  • Technologies, tools and toolkits for TUI (e.g. speech/gesture-based interfaces, haptic feedback);
  • Case studies (method, design, results) with TUI;
  • Applications and evaluation of tangible interaction in different domains (education, health, entertainment, art, cooperative work, assessment);
  • Tangible interaction for various target groups (children, elderly, people with disabilities).

Submitted papers will be reviewed by experts in the field with regards to the relevance and quality of the work, and their potential to enable substantive research discussions.


More information

Visit ETIS 2017 website

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